How to Play

In Wormasters, there are 3 different steps:


 * 1) Startup
 * 2) Main
 * 3) Combat

Starting the Game

Each player shuffles his or her deck. Then, each player rolls a d20. The winner of the roll gets to decide who goes first. After that, each player set their life total to 40. Lastly, each player draws 7 cards and may choose to mulligan. (Mulliganing is shuffling your hand back into your deck and drawing one less card than before.)

Playing the Game

At the start of each turn you may play one land. To bring cards into the game, flip lands equal to its converted land cost. For example, if something cost 3 then you Flip 3 lands of any type.

Worms

During each attacking phase both yours and your opponents active worms deal damage to each other. Any damage left over goes straight to the player. The worms can't die from combat damage.

Each step

Startup: Draw a card and then worm to the right of your active worm becomes your active worm.

Main: Play cards. If you're the first player to play a worm card, it doesn't become your active worm until your opponents startup phase. Otherwise, if you don't have any worms on the battlefield and you play one it immediately becomes your active worm. You can also remove a worm from the battlefield and replace it with another worm.

Combat: Each active worm deals damage to each other.